Bit Reactor are led by XCOM’s art director

A small group of former Firaxis developers who worked on theXCOMgames, led by the series' art director, have opened a new studio dedicated to making turn-based tactics games. Bit Reactor is their name, and turn-based tactics really is their only type of game. They haven’t announced any specific game yet but say they have several titles in development.

Bit Reactor’sdeclaration of existencesays their “central vision is to define the future of turn-based tactics games by weaving in the high-end production values, riveting storytelling and innovative design for a best-in-class gameplay experience”. No details on anything specific, not yet.

Bit Reactor boast quite a few folks who worked at Firaxis on their reboot of the venerated X-COM series, led by CEO Greg Foertsch, who was the art director of XCOM: Enemy Unknown and XCOM 2. Others include Piero Macgowan (XCOM 1&2 concept artist), Hector Antunez (X1&2 animator and Chimera Squad art director), and Stephanie Gitlin (X1&2 character artist). Plus some other people, even some who—gasp!—didn’t work on XCOM at all. They’re still hiring, too, with listings expected ontheir websitesoon.

“The genre is so malleable,” Foertschtold GamesIndustry.biz. “Look at Mario Rabbids andGears Tactics, they couldn’t be more different. But they all have the same DNA underneath them. There’s a lot of flexibility in it.

“If you lead with story and immersion, I think you can find ways to just make a great game and not just make a strategy game.”

XCOM designer Jake Solomontweetedin response to the news, “Whatever Greg Foertsch and his team makes will be great, I know from experience.”

Correction: This article mistakenly said someone else was at Bit Reactor too, but they weren’t.