The time has come to finally complete Dragon’s Dogma 2, in When Wills Collide

Looking for a walkthrough for the main quest When Wills Collide in Dragon’s Dogma 2?It’s been a long, winding road from waking up in a labour camp at the start ofDragon’s Dogma 2to defying fate and bringing forth the Unmoored World. If you’ve been following our walkthroughs from the start, that road is finally about to come to an end in this quest, which is the last major mission you’ll complete in the secret endgame ofDragon’s Dogma 2.

If you’re ready to take the plunge, read the followingWhen Wills Collidequest walkthrough and prepare yourself for the finale.

For our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!

When Wills Collide quest walkthrough

When Wills Collide quest walkthrough

When Wills Collide objectives:

“When Wills Collide” only opens after you’ve completed all of the objectives in “Halls of the First Dawn”. You can begin it in a few different ways, including speaking toAmbrosiusin theForbidden Magick Research LabofBakbattahl, but I’ve found it easier to simply go to the resting place of the giant stone guardian that you stopped in the quest “The Guardian Gigantus.” In my game, Ambrosius was already there waiting for me, though depending on how you’ve gone about the quests in the Unmoored World, events may play out slightly differently.

However you begin the quest, once you veer close to the Guardian Gigantus' broken form, your main pawn will go haywire as aPurgener Dragonfalls from the sky. This is another one of those Brine-infused worms that you presumably battled in “Halls of the First Dawn.” But this time, you don’t have to battle it - your pawn’s soul is transferred into the Guardian Gigantus to fight it for you. All you need to do is stand back and watch this kaiju-esque rumble, which takes about two or three minutes to finish.

This technically completes “When Wills Collide” and destroys the last Purgener Dragon threat. You’ll hear the voice of the mysteriousPathfinder, urging you onwards towards a new beacon on the map that’s opened by theSeafloor Shrine.This beacon marks the true ending and the point of no return.If you’d like to continue to explore the Unmoored World, now’s the time to do it.

When you’re ready, go to the beacon and use theGodsbane Blade. TheDragonwill appear and the credits will begin to roll. There’s not much more to reveal that doesn’t veer into extreme spoiler territory, but just know that you’ll be able to control your Arisen during the game’s last epic moments. Avoid the Dragon’s attacks, and follow the same path you took when you climbed above this beast’s back to unlock the Unmoored World in the first place. You were born to do this, Arisen, and the end is nigh!

Congratulations! You should feel proud of yourself for completing this truly gargantuan adventure. But New Game + awaits, which means another chance for your Arisen to determine the fate of reality. It’s also a grand opportunity to test out some new vocations and try an entirely different character build. If you’re still hankering for more Dragon’s Dogma even after reaching the true ending, take a look at our various vocation guides. We’ve got guides for theArcher,Fighter,Mage,Magick Archer,Mystic Spearhand,Sorcerer,Thief,Trickster,Warrior, andWarfarer. We’ve also got full rundowns of thebest weaponsandbest armorin Dragon’s Dogma 2. Good luck, Arisen!