A full walkthrough of every main quest in Dragon’s Dogma 2
Looking for a full walkthrough of Dragon’s Dogma 2?The sprawling world ofDragon’s Dogma 2can be pretty daunting at first - as is so often the case with massive open-worldRPGs. At times, we know it can be hard to keep track of where you’re going and what must be done to fulfil your destiny as the Arisen in a land teeming with threats and mysteries.
In this guide, we aim to present you with a focused, concisewalkthrough of all 20+ main quests in Dragon’s Dogma 2, so that you always know how to progress to the next chapter of the story. Whether you’re stuck on a particular main quest or you’re just not sure what to do next, we’ve got you covered with our dedicatedDragon’s Dogma 2walkthrough.
Dragon’s Dogma 2 walkthrough: Every main quest
Dragon’s Dogma 2 is filled to the brim with side quests and activities that are just begging to sidetrack you from the main story for the next several hours. We’ve foregone all those side activities in our Dragon’s Dogma 2 walkthrough. Instead, we’ll show you exactly how to get through each of the main quests in the game in order, so you know exactly how to progress the story no matter where you are in the game.
Here are all the main quests in Dragon’s Dogma 2:
Read on for a handy walkthrough of each of the quests in Dragon’s Dogma 2, but beware - while we’ve tried our best to keep story spoilers to a minimum, there will be certain unavoidable spoilers below!
Gaoled Awakening objectives:
Your journey in Dragon’s Dogma 2 begins as do many of the best RPGs: in a jail cell. Your first order of business is to escape. To learn how to complete this task, check out ourGaoled Awakening quest walkthrough.
Tale’s Beginning objectives:
Tale’s Beginning starts once you (unwillingly) depart from the back of your faithful Griffin mount, and (unwillingly) part ways with your friendo, Rook. Your aim is, quite simply, to reach and rest at the nearby outpost. For a full guide to this mission, check out ourTale’s Beginning quest walkthrough.
In Dragon’s Wake objectives:
Prepare to meet your first dragon (kinda but not really). From the outpost where you rested in the previous mission, you must head to Melve to explore your past, and then journey onward to the capital of Vermund. For full details, consult ourIn Dragon’s Wake quest walkthrough.
Seat of the Sovran objectives:
Seat Of The Sovran sees you arrive at last in Vernworth, the capital of the country of Vermund. There to meet you at the gates is Captain Brant, who will become your touchstone for the next several quests. This is a very quick quest that consists mostly of dialogue, but those looking for more details will find them in ourSeat Of The Sovran quest walkthrough.
Monster Culling objectives:
There’s a spate of monster-related incidents around Vernworth, and it’s going to look quite good if you, the true Arisen, were to take care of them. This is the first fairly lengthy main quest in Dragon’s Dogma 2, so it’s a good idea to know where you’re going and what you’re doing ahead of time. To help with that, check out ourMonster Culling quest walkthrough.
The Caged Magistrate objectives:
The Caged Magistrate is one of several quests Brant gives you which will involve donning a delightfully devilish (Seymour) disguise and breaking into Vernworth Castle - this time, to free an old magistrate who could be one of your staunchest allies. For details on this rather confusing quest, check out ourThe Caged Magistrate quest walkthrough.
Disa’s Plot objectives:
Disa’s Plot is another Vernworth Castle-centric quest, one which asks you to break into the Guardhouse and do away with some important paperwork that may uncover the titular Disa’s plot. If you’re unsure of where to go, consult ourDisa’s Plot quest walkthrough.
The Stolen Throne objectives:
The Stolen Throne is - yes, you guessed it -anotherVernworth Castle sneakathon, but at least this time you get to dress up fully and pretend to have been invited to a masquerade in order to gain some interesting intelligence on the false Arisen. For full details, check out ourThe Stolen Throne quest walkthrough.
An Unsettling Encounter objectives:
We’re nearing the end of the Vernworth questline now. An Unsettling Encounter requires you to, once again, sneak into the Guardhouse in Vernworth Castle, this time to snoop around the chambers of one Allard, a powerful member of the royal household. Learn how to navigate this quest with ourAn Unsettling Encounter quest walkthrough.
Feast Of Deception objectives:
Feast Of Deception is an incredibly simple quest - in fact, it’s mostly just cutscenes and dialogue. But we strongly urge you first to complete The Arisen’s Shadow side-quest, because it sets you up nicely for the future. We’ll explain why, and how to complete both quests, in ourFeast Of Deception quest walkthrough.
Nation of the Lambent Flame objectives:
After spending many hours traversing the green wilds, finally it’s time to head to the orange desert. Nation of the Lambent Flame sees your Arisen venturing to Battahl, the southern nation on the world map that’s dominated by Beastren. Enemies are going to get tougher from here on out, so we recommend you prepare for some hard battles before heading south. Check out ourNation of the Lambent Flame quest walkthroughfor more details on the trek through Battahl.
Flickering Shadows objectives:
Now that you’re in Bakbattahl, a whole new vibrant capital city is open for exploration. You’re also on the verge of encountering some vital characters who’ll clue you into your destiny as the Arisen, and you might pick up a tricky vocation along the way. OurFlickering Shadows quest walkthroughcontains all that you need to know.
Convergence objectives:
Convergence is a snap compared to the previous quests you’ve had to endure in Battahl - merely explore a shrine, speak with a Beastren ghost, and obtain a sword that was once all-powerful. But in case you get lost along the way, we’ve written up the full details in ourConvergence quest walkthrough.
A New Godsway objectives:
A New Godsway’s a little different when compared to other quests in Dragon’s Dogma 2, as it requires you to get your hands dirty and farm drakes for their crystalised blood. For many players, this will be your first time going up against fearsome draconic enemies in Dragon’s Dogma 2. We’ve detailed the best way to fight these tough but surmountable lesser dragons in ourA New Godsway quest walkthrough.
The Guardian Gigantus objectives:
As you’ve progressed through Dragon’s Dogma 2, you may have heard tales of a magnificent statue of monumental height lurking underwater. Here’s the quest where it makes its full appearance and rampages halfway across the map. OurThe Guardian Gigantus quest walkthroughhas everything you need to know when it comes to slowing down its destructive march.
Legacy objectives:
Legacy is either the final quest of Dragon’s Dogma 2, or the opening that ushers in the game’s hidden finale. Whatever decision you make, an epic showdown between Arisen and Dragon awaits. See how to vanquish your foe in ourLegacy quest walkthrough.
Dreams Apart objectives:
The true endgame of Dragon’s Dogma 2 kicks off with Dreams Apart, which is actually a very simple quest. Since the quest itself isn’t that hard, this is the perfect chance to get used to the unusual nature of the Unmoored World, where the oceans have dried up, deadly Purgener Dragons lurk in the skies, and one wrong death can send you spiraling back to the beginning. Get the complete rundown via ourDreams Apart quest walkthrough.
Halls of the First Dawn objectives:
Halls of the First Dawn is a long quest that sees you visiting nearly ever major community on the Dragon’s Dogma map and convincing people to evacuate to the Seafloor Shrine. We also recommend that you fight the Purgener Dragons as you visit each area to save time. This part of the Unmoored World can be a bit of a slog, but we’ve detailed the most efficient way to go about things in ourHalls of the First Dawn quest walkthrough.
A Scholarly Pursuit objectives:
Technically part of the quest chain in Halls of the First Dawn, A Scholarly Pursuit sees you facing a draconic jar that appears in Bakbattahl and manifests hordes of deadly monsters. Check out ourA Scholarly Pursuit quest walkthroughfor the full details on destroying this piece of cursed pottery.
When Wills Collide objectives:
When Wills Collide is the final quest to complete in the Unmoored World, unlocking the last red beacon on the map and the point of no return. If you’re ready to finish Dragon’s Dogma 2, go ahead and read ourWhen Wills Collide quest walkthrough.
That’s a wrap on all the main story quests in Dragon’s Dogma 2! If you’d like more advice in preparation for New Game +, why not take a peek at ourbest vocations guide? We’ve also got comprehensive guides of thebest weaponsandbest armorin Dragon’s Dogma 2, and even aselection of modsthat are worth your time if you decide to replay this monumental action RPG. Enjoy, and congrats on making it to the end.