For our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!

The path forward into the highlighted quest area is blocked by alandslide. Instead, head slightly to the right of the path as you come off the bridge, where you’ll find acampfire. Jump down into the mossy area below, and follow the left path where you’ll come to a clearing guarded by a 4-health-barminotaur.

As you enter, you’ll meet withSrail, who tries to dissuade you from entering. Look in the house behind him for achest, then press onward. You’ll find an inn up the hill where you can rest if you wish.

Keep going up the hill and you’ll enter theOld Noble Manorat the top. Talk toFlaude, who will explain the purpose of the village as a thief-training ground. If you ask him of the false Sovran (which is the whole purpose of this quest), he’ll say he knows nothing.

Be wary of a couple ofbatsat the start andleapwormson the ground for when you inevitably fall off the seesaws, but otherwise the only challenge is the obstacle course itself. It requires some timing, but otherwise it’s pretty straightforward.

Go through the door at the end and you’ll meet with therealThief-Maister, who happens to beSrail- the man you met at the village outskirts. Now that you’ve proven yourself by completing the obstacle course, he’ll see fit to answer your questions properly. So exhaust all his dialogue options, and you’ll get some good intelligence to report back to Brant.

Loot the place thoroughly (including the5 chestsin the back room), then head back home to Vernworth either on foot or by Riftstone. Speak toBrantto finish the quest and earn 7,500g, plus a handy Wakestone Shard-finding item calledDragon’s Gaze.

If you’re feeling a bit underlevelled for the dangers that your party is beginning to face in Dragon’s Dogma 2, then be sure to check out our guides on the best builds for theArcher,Fighter,Mage,Magick Archer,Mystic Spearhand,Sorcerer,Thief,Trickster,Warrior, andWarfarerwhile you’re here!