Here’s how to complete every step of the quest, In Dragon’s Wake

Stuck on the In Dragon’s Wake quest in Dragon’s Dogma 2?Last quest, you had to fight a couple packs of goblins. Nothing too fancy. In Dragon’s Wake steps it up a bit, forcing you to contend with bigger and badder goblin packs, flying harpies, and your first (proper) boss fight inDragon’s Dogma 2.

If you want a full walkthrough of what to do and where to go for this quest, you’ve come to the right place. Keep reading for our full quest walkthrough ofIn Dragon’s Wake.

For our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!

In Dragon’s Wake quest walkthrough

In Dragon’s Wake quest walkthrough

In Dragon’s Wake objectives:

After resting at the Borderwatch Lounge, head to thesouthwest gateof the outpost. You’ll be stopped byPhill, who will give you a very quick, time-sensitive side-quest called “Ordeals of a New Recruit” to save the hapless guard Accardo, which happens to take you down the same path you need to reach the town of Melve, so you may as well accept.

Along the path you’ll find a trio of goblins, then a trio ofharpies(which is where Accardo can be saved), and then a more powerful group of Goblins. You can also double-back to the outpost after saving Accardo to get a1000g reward.

Past the groups of goblins and harpies, cross the wooden bridge and you’ll reach the dragon-burnt ruins ofMelve. Start exploring Melve, and a cutscene will automatically play, taking you into amemorywhere you (futilely) fight the dragon that razed the stronghold. It doesn’t matter how you fight the dragon, you’ll deal no damage and after a minute or so, another cutscene will follow.

You can also take this time to complete the ultra-quick side-quest “Medicament Predicament” by speaking to the girl outside the opposite building and crafting afruit roborantfor her (she gives you 100g and a HP-increasing ring, so it’s worth spending the few seconds it takes to do the quest).

Either way, when you’re ready, return to themain entrance of Melveand meet with Gregor. You’ll then set off on a merry adventure down a path filled with goblins aplenty, and some harpies too. If you haven’t already, it’s worth recruiting a couplemore pawnsof different vocations to help in combat.

A brief cutscene and gate-opening later, you’ll find the oxcart that was meant to meet Gregor’s troop is nowhere to be seen. Continue down the path to find a camping spot and, next to it, aForgotten Riftstone. Interact with the Riftstone to activate it, then continue down the path.

Keep fighting your way past the goblins and harpies on the road, and you’ll eventually find yourself at a blocked ravine guarded by aCyclops. Kill the Cyclops carefully, avoiding its big, slow area-of-effect attacks. Be aware that a second health bar appears after the first, so the fight may take a bit of time. I’d advise jumping on its back with a full stamina bar, and whaling away at it for considerable damage before jumping off just before your stamina depletes entirely.

After the Cyclops is dead, you can choose whether to hop on the oxcart just beyond and sleep to fast travel to the capital city ofVernworth(where the next main quest takes place), or journey on foot instead.

That brings the third main quest ofDragon’s Dogma 2(and what some might call the prologue of the game) to a close. If you’re interested in making yourself as powerful an Arisen as you can be for the next several quests, check out our guides on the best builds for theArcher,Fighter,Mage,Magick Archer,Mystic Spearhand,Sorcerer,Thief,Trickster,Warrior, andWarfarer!