“From the opening scenes of the first mission to the very end.”
McKay’sblog postis part of the studio’s initiative to be more transparent with fans; they had previously announced the RPG entered its production phase in February. With this newfound transparency, McKay also shared what the studio would be working on now Dreadwolf has hit Alpha, saying that “we can now evaluate the game’s pacing, how relationships evolve over time, and the player’s progression,” as well as gathering feedback and extensive testing. BioWare is also hard at work on a follow-up to theirMass Effecttrilogy, as they “look forward to celebrating our community on N7 Day next month.”
BioWare seems to have had a long history with messy dev cycles, withDragon Age: InquisitionandMass Effect Andromedareportedly suffering from extensive crunch. Most notably, Anthem, the failed live-service, had the studio’s mostpublicly troubled development.In response to poor working conditions, Dreadwolf’s QA staff successfullyvoted to unionise, earlier this year. Here’s hoping Dreadwolf comes together smoothly.