Compelling insight into the world of game dev

I like a lot of Double Fine’s games, but none as much as I likethe documentary which charted the development of Broken Age. I can’t get enough of watching funny, smart, creative people work, and Double Fine Adventure offered a one-of-a-kind, candid and thorough glimpse of game development.

Itwasone-of-a-kind until yesterday, when Double Fine released PsychOdyssey, a 32-episode documentary series charting the creation ofPsychonauts 2. Each episode is typically between 20 minutes and an hour long, and I’ve had a great time watching the first three so far.

These three episodes are a combined 108 minutes long and by their end Psychonauts 2 exists only as a whiteboard with some possible level ideas. It’s thorough, in other words, and it doesn’t shy away from showing the mundane challenges of production and team management. I’m looking forward to whatever episode coversthe studio being acquired by Microsoft.

I don’t think you need any particular interest in Double Fine games to enjoy this kind of insight into the development process. Heck, I don’t even think you need an interest in game development. Watching skilled people exercise their skill is compelling to me no matter what the skill is. Start withepisode 1 here.