Monsters, palicos and palamutes alike
The arrival ofMonster Hunter Rise’s Sunbreak expansion has brought a swathe of quality of life improvements to Capcom’s beast-bashing action game, including support for Nvidia’s performance-boostingDLSStech. Announced earlier this week as part of the game’s 10.0.2patch notes, enabling DLSS does bring some welcome frame rate improvements to proceedings, but it also, err… has the rather unexpected side effect of shaving off everyone’s hair / fur. And in a game about felling all manner of feathery, scaly lizard animals, that’s not exactly ideal.
First spotted by Reddit userTsukiEmil, I’ve also had a gander at Monster Hunter Rise’s DLSS support now it’s properly out, and yep, my palico cat pals, trusty palamute doggos and Rise’s slathering fluffy monster fiends all look like they’ve had a hasty buzzcut when DLSS is switched on, regardless of whether I opted for Quality, Performance or Balanced mode.
In the Reddit post’s replies, another user mentions that Rise’s fur rendering seems to come from the game’s TAA anti-aliasing setting and, with DLSS replacing TAA when it’s enabled, that unfortunately means it nixes all the hair effects in the process. Hopefully Capcom have a fix on the way, as it’s a shame to have to sacrifice Rise’s visual fidelity just to get that tasty frame rate bump. I mean, just look at poor Arzuros here. Like a brand-new teddy bear that’s been put through the washing machine, I say.
For what it’s worth, my PC (composed of an RTX 3080, Intel Core i9-11900K CPU and 16GB of RAM) runs Monster Hunter Rise at around 90-110fps on High at 4K, which is absolutely plenty, but sticking DLSS on did see a bump to the region of 180-190fps. A sizable boost, for sure, but considering my monitor’s refresh rate caps at 60Hz, it made no difference to my monster hunting whatsoever.
Either way, here’s hoping Capcom still manage to fix it up in the next patch, because it’s always nice to have the best of both worlds, isn’t it?