Once more unto the ‘Ways

I enjoyed Breachway’s demo, which is still available on Steam - hence, badgering Edders for the review. The game puts you in charge of a single ship and crew, following starlanes from event node to event node, as you join a galaxy-wide search for a mysterious “Signal”. Battles cut together close-ups of opposing ships in a way reminiscent of Nude Maker and Platinum’s 2009 DS game Infinite Space. To some degree, it’s just celestial set dressing for the straightforward reality of playing cards to attack and defend your health bar, but it’s swish.

Here’s what you can expect in the early access build to begin with.

Four ship types, each with their own layouts, synergies, bonuses, and initial faction standings.

Multiple types of combat systems to wield in tense turn-based combat, from lasers and missiles to flak and railguns, and even hacking!

A large collection of over 200 cards to discover to enhance your modules and fine-tune your loadout.

Unique characters to recruit to your crew, with special abilities to deploy in combat.

A galaxy map with two regions with their own events, enemy types, and boss encounters. Use the fuel system to reach difficult areas, and be wary of environmental hazards that will affect combat!

Four fully fleshed-out factions, each with their own associated events and allegiances.

Meta progression between runs - unlockable ship bonuses, modules, and ship variants.

Space stations, missions, items, random events, and more!

Inasmuch as Breachway has a game it must dogfight for my affections, it’s probablyCobalt Core, whichwe did a whole Game Club monthon during the Silver Age of RPS when Katharine “Ironsides” Castle sat the editor’s chair. They complement each other pretty well, mind you. Breachway is the more serious piece of storytelling, for people who want to lose themselves in the space opera, while Cobalt Core has Pong-style manouevres and talking animals.