Overhauls to the progression system should cut grind by “roughly 75%”

Survival horror slash ‘em upDead By Daylight’s progression and perks systems are being overhauled to dramatically reduce the amount of grind, developers Behaviour Interactive have announced. The changes to Dead By Daylight’s progression and perks werefirst toutedduring the grindhouse game’s sixth anniversary broadcast back in May, but are finally arriving in the mid-chapter update for the current ‘Roots Of Dread’ storyline in July.

If you’re a person who likes things put succinctly then Behaviour have a handy tweet for you explaining the changes:

TLDR : Overhauled progression system🩸⬇️🔓Prestiging a character for the 1st time will unlock Tier 1 of their perks on all characters, making them available to use right away. Same for prestige/tiers 2&3.👀 No more resets!🏆 Prestige to 100 and earn rewards along the waypic.twitter.com/y0O6gc32LR

More long-winded, like myself? You might want to dig into the lengthy developer update on Behaviour’s sitehereinstead. It has graphs and everything. The gist is that the dev team want to “shake up the current meta, provide alternatives, and make perks easier to earn”. All of the changes are due to hit Dead By Daylight’s public test build today, June 29th. “This is the single largest reduction to grind we’ve ever made,” Behaviour say, “cutting it by roughly 75%”.

The 6.0.2 patch released earlier this week slaughtered a fair few bugs affecting Dead By Daylight, and you can read the full patch noteshere. The killer introduced with Roots Of Dread, theDredge, has also been made less visible to survivors when the killer’s ‘Nightfall’ total darkness ability is activated, dropping from 24 metres to 20. Meanwhile, survivors have seen their visibility to each other more than double to 54 metres. Must’ve gone to Specsavers.

Dead ByDeadlightis onSteamfor £15/$20/€20, but there’s currently 60% in theSteam Summer Sale. Watch out for the bogeyman.