Look, it’s a slow news day

The weekend bears down on us like a host of hissing, barrel-throwing psychics, but there is yet time for some brief updates on Remedy’sControl 2, which Remedy say is coming along nicely. The same is apparently true ofthe multiplayer Control spin-off Project Condorand theMax Payne1 & 2 remakes, on which Remedy are collaborating with GTA andMax Payne 3developers Rockstar.

As passed on byVGC, Remedy reveal in their latestfinancial reportthat Control 2 has “progressed to the production readiness stage”, following the delivery of “a build of the game showcasing several important features in playable form”. They’re now “scaling up” for full production. Teaser trailer with target visuals anytime, Remedy. I have yet to hear a telekinesis sound effect as gratifying as the one in Control.

The Max Payne 1 & 2 Remake, meanwhile, has “progressed from production readiness to the full production stage”. According to Remedy, the development team is currently working towards a version of the game that is playable from beginning to end. As forCondor- in which you seemingly join a scrappy group of federal agents, marooned within the Oldest House - “the development team has worked on multiple maps and different mission types, and we have organized a growing amount of internal and limited external playtesting for feature validation and feedback.”

Since then, the latest financial release explains, they’ve been “weighing self-publishing and related business models, as well as discussing different partner publishing opportunities” for both Control and theAlan Wakeseries. We can apparently expect to hear more “towards the end of the year”. Here’s my pitch for the future of Control: make a spin-off series based on CTRL+ keyboard shortcuts. CTRL+F could be a detective simulation, for example, while CTRL+O could be an open worlder, and CTRL-Alt-Delete is a special minigame I play with Alan Wake 2 as and when the raytracing gives my PC a seizure.