The RTS had been scheduled to deploy this November
“The factions, units, modes, campaigns and modding tools for CoH3 are all set for launch,” Relic said. “Now it’s just a matter of tuning and polishing everything to deliver on that core experience.” A lot of the areas Relic have been working on came to light through Company Of Heroes 3’s community feedback platform. Some of this feedback’s already been brought into the game.
Company Of Heroes 3’s dynamic campaign map now has more aggressive AI, faster travel thanks to seaport and airport tweaks, and an updated supply system. Relic have also zhuzhed up the lighting, and have worked on making the game feel grittier and more detailed by fine tuning and improving shaders. They’ve fiddled with the UI and HUD layout too, and tweaked the minimap and camera positioning to make things clearer. Character voice-overs now have their native accents, too.