“Once the PC version is where we want it to be, we will be focusing on the console release and DLC content."

Cities: Skylines 2came out last month, and while a sequel to a mega-poplar citybuilder should have been cause for concrete celebration, the reviews were sadly mixed. Most of the criticism was directed at the game’s performance woes (not teeth-related, apparently) and bugs (which are always a problem in cities, no?) In an effort to iron out the game’s technical problems and implement the mod editor, Paradox and developers Colossal Order have now delayed post-launch content included in the Expansion Pass.

“Once the PC version is where we want it to be, we will be focusing on the console release and DLC content,” Colossal Order CEO Mariina Hallikainen explained in today’sblog post. “We are committed to bringing the marketed DLC content to you, but it will not be landing in the originally promoted schedule.”

The game’s patch cadence will also slow down a little, as Hallikainen says that the game “won’t see a new patch every week going forward.” That’s because the team has worked through the “quicker fixes” and are now “digging into the ones that require a bit more work.” One such fix is likely adding in official modding tools, which were so essential to the first game’s remarkable longevity - though Paradox recentlyconfirmed the tools were months away.

In herCities: Skylines 2 review, Sin Vega said the sequel’s small steps forward meant she’d only recommend it “if you don’t own the original.” So, at least we can go back to the first one while Colossal Order whips the second into shape.