Here’s a complete guide to Chapter 2, including how to enter the Kingdom of Sahali
Looking for a Black Myth: Wukong Chapter 2 walkthrough?Chapter 2 of Black Myth: Wukong amps up the size and scope of the game, setting the Destined One loose in the badlands of the Yellow Wind Ridge. On your mission through these dusty roads, you’ll learn how the denizens of an ancient kingdom turned into rat Yaoguai, and you’ll also face some truly difficult foes, like the notorious Tiger Vanguard and Yellow Wind Sage.
If Chapter 1 was an intro to what Black Myth: Wukong has to offer, Chapter 2 is the game pulling off the training wheels, with lots of sidequests that lead to hidden areas, like the Kingdom of Sahālī. In this guide, we’ll present a full rundown of everything you need to do to completeChapter 2 of Black Myth: Wukong, including how tounlock the Kingdom of Sahālīand battle every secret boss.
Ourwalkthrough hubhas links to all of our Black Myth: Wukong guides. You can also navigate between our Chapter walkthroughs below:
Black Myth: Wukong Chapter 2 walkthrough
Chapter 2 of Black Myth: Wukong is entitledYellow Sand, Desolate Dusk. It is divided into the following regions, questlines, and boss battles - click on each name to be taken to the section of the walkthrough where that area begins.
Keep in mind that Chapter 2 is very non-linear with tonnes of backtracking and interconnected areas, so you may have to jump between sections of the guide to unlock all of the chapter’s secrets. Check out our guide toall bosses in Chapter 2for greater details on fighting the foes in your path.
If you need a bit more help keeping yourself oriented while we navigate the crisscrossing pathways of Yellow Wind Ridge, you can keep referring back to ourChapter 2 mapbelow:
After your first encounter with the cool headless singer who’ll narrate your adventures throughout this Chapter, explore your surroundings. This is a very big map compared to Chapter 1, and don’t be afraid to go off the beaten path. If you want a direct route, go through the water, cross the bridge, and go right at the big tree. Rat Archers and Rat Soldiers abound; fight them and go up the path to find an altar with theLambbrewdrink. Aside from your default drink, the Lambbrew is the only other upgradable drink at the moment.
Retrace your steps back to the tree and go in the opposite direction. The path will take you to several wooden platforms and the “Village Entrance” shrine. You’ll see the main gate of the village ahead of you, with several rat guards. Ignore it for now and instead jump off of the bridge into the ditch. Go eastwards until you reach a tunnel and run into Xu Dog, the medicine maker of Black Myth: Wukong. Xu Dog is an important figure inChen Loong’s questlineof Chapter 3, and in order to make things easy on yourself, help him out now by tacklingLang-Li-Guhh-Baw, the big frog who’s swallowed his formula.
Lang-Li-Guhh-Bawis the second of Black Myth: Wukong’s frog bosses, and if you tackledBaw-Li-Guhh-Langback in Chapter 1, you know what to expect - just add lightning attacks in the mix. Once you turn this guy into frog legs, check in with Xu Dog and you’ll get the ability to craft medicines at Shrines. You can also findThe AltarMeditation Spot not far from Xu Dog’s location.
Return to Sandgate Village. Since the main gate is closed, veer to the right to find a trail that takes you to the village’s backdoor. A pair of two-headed Rat Captains lurk here; they’re tough guys who blow up upon defeat, so beware. If you explore the village thoroughly, you may overhear some hidden NPCs in a hut chattering about the Rat Captains, mentioning a third Captain who’s missing. If you kill the two Captains and overhear this dialogue, you’ll find theAshen SlumberTransformation in Chapter 3’s Pagoda Realm. If you can’t locate the NPCs or don’t fight the Rat Captains, don’t fret - you can still pick up the Transformation. OurChapter 3 walkthroughhas the details.
Past the Rat Captains, keep hugging the left-hand wall until you locate an entryway into the section of the village on the other side of the main gate.Earth Wolfhangs out here, and he should go down fast with swift usage of your Pillar Stance and Immobilize.Earth Wolf’s Spirit is one of the better ones in the early game, so be sure to absorb it.
Near Earth Wolf’s arena is a pagoda where the horse GuaiMa Tianbais tied up. Talk to him so you can get his Transformation later down the line. While you’re here, you should take note of a nearby well - you can’t enter the well just yet, but you’re going to want to come back later to complete a sidequest. Skip to the “Old Rattle-Drum quest/Bottom of the Well” section of this walkthrough to read what to do.
For now, return to where you saw the two-headed Rat Captains. Beyond the double doors are theKing and Second Prince of Flowing Sands. While fighting this duo,focus on the Second Prince, who delivers the main brunt of the attack. Once the Second Prince is down, the King flees. If you kill the King first, the Second Prince gets amped up and becomes tougher than he already is.
Once the fight ends, go left of the locked gate to find the “Valley of Despair” Shrine.
From the “Valley of Despair” Shrine, go left towards the edge of a crevasse. If the King survived during your fight against him and the Second Prince, he’ll summon theFirst Prince of the Flowing Sandsto attack you here. If the King died, chuck thePungent Flesh Chunkthat you got at the end of the last battle into the crevasse to summon the massive rat Guai into action.
The First Prince of Flowing Sands might be a big fella with heavy-hitting attacks, but all of his moves are well telegraphed. Use Cloud Step if you’re cornered, and try to manoeuvre the First Prince into smashing the terracotta wall on the left side of the arena. This wall houses theLoong Scales, a vital item for facing all of the hidden Loong enemies in Black Myth: Wukong’s first four chapters. If the wall isn’t smashed, don’t worry - you can use Wandering Wight to headbutt the wall. Once there’s a crack in there, squeeze through and open the chest to get the Loong Scales.
With the First Prince dead and the Loong Scales in your possession, you may want to teleport back to Chapter 1 and use the Loong Scales to fight the secret Red Loong boss. See ourChapter 1 boss guidefor hints on how to do just that. You also have a choice on where to go next - eitherCrouching Tiger TempleorFright Cliff. We’ve presented both options below. Doing Fright Cliff first might make the Tiger Vanguard boss of Crouching Tiger Temple slightly easier, but since most of the areas of Chapter 2 can be done in a variety of orders, the choice is yours.
To get to the Crouching Tiger Temple, go back to where you fought the First Prince of Flowing Sands and follow the pathway with the lit torches. You’ll eventually come across a thin bridge that leads to a platform guarded by a spitting Yaoguai who stands by a torch and a fence. Go past this foe to find a crack in the wall. Squeeze through it, fight the Swift Bats inside, and exit the cave.
Follow the path and you’ll reach the “Temple Entrance” Shrine. Explore the alcoves on the steps leading up to Crouching Tiger Temple thoroughly to findThe SculptureMeditation Spot, as well as a treasure chest. Then climb the steps to see a pool of blood and the infamousTiger Vanguard.
Tiger Vanguardhas won notoriety as the first wall that a lot of Black Myth: Wukong players hit. He’s certainly a challenge, with lunging sword attacks and paw swipes that can knock your health bar to pieces in an instant, but fighting him is an excellent way to perfect your dodging skills and recognition of enemy patterns. Stay patient, learn his combos, dodge when he raises his sword and grunts, and be wary of his second phase which sees him vanishing and rushing at you from unknown angles. If your health bar is always falling into the critical zone, try wearing the Serpentscale armour set, as it replenishes low health and reduces stamina cost while standing in water (or in this case, blood).
Beating Tiger Vanguard gives you theKeeness of Tigerand theRock Solidspell, which is one of the main methods ofparrying in Black Myth: Wukong. Once you’ve patted yourself on the back for beating him, exit the temple complex via the top to get to the “Windrest Bridge” Shrine - clickhereto skip there.
To get to Fright Cliff, start at the “Valley of Despair” Shrine, head east, and cross the rope bridge. Keep going until you find the “Squall Hideout” Shrine. This is the start of a complex area with multiple interweaving quests, each of which we’ve spun out into their own individual guides in order to give them the space they deserve. Just know that you’ll be running between all the different parts of Fright Cliff a lot.
Northwest of “Squall Hideout” is another Shrine, “Rockrest Flat,” which we’veoutlined in detail below. Not far from both of these Shrines is a large open field with a sizable clump of rock nestled at its far end. If you examine it,Stone Vanguardwill come to life. He’s a big ol' rock boss who smashes the ground and sends minions jumping at you at random intervals. You’ve faced faster enemies by now, so hopefullyfighting Stone Vanguardwon’t be too difficult. Beating this boss gives you theSterness of Stone.
However, you may also want to put Stone Vanguard off for the time being. There’s a Buddha head statue lying on the ground on the opposite side of Stone Vanguard’s arena, and interacting with it will start the Buddha’s Eyeball sidequest. This quest requires you to explore the area thoroughly, find six Buddha heads, and extract their eyes. Head over to ourBuddha’s Eyeball locations guidefor detailed tips and screenshots on where to go.
When you do collect all of the eyeballs, place them back into the decapitated Buddha head to resurrectShigandang, a secret Yaoguai King.Shigandangis pretty much the same as Stone Vanguard, just wilder looking. If you haven’t fought Stone Vanguard yet and want to see a rumble, resurrecting Shigandang will cause Stone Vanguard to awaken! The two rock Guai will then go at each other in a fight to the finish. Stand back and enjoy the spectacle, and you’ll get theSkandha of Feelingwhen Shigandang’s dead. (While you’re at it, see our guide on findingall Skandha in Black Myth: Wukong.)
As you search for the Buddha’s Eyeballs and awaken these stone titans, you’ll also start theMan-In-Stone questline, which requires you to confront two bosses -Mother of StonesandMan-In-Stonehimself, who starts as an NPC, turns into an enemy, and finally ends up as a shopkeeper. NeitherMother of StonesorMan-In-Stoneare difficult bosses, though Mother of Stones is annoying as she repeatedly summons minions to attack you instead of fighting herself. At the end of Man-In-Stone’s questlines, you’ll unlock theAzure DustTransformation, which lets you morph into a rock Guai.
The last quest you’ll run into in this area is the aforementioned “Rockrest Flat” Shrine, which is north of “Squall Hideout” and not far from the Mother of Stones. If you go north from the Shrine past a breakable gate, you’ll enter a wide plain with a boozed-up boar sitting on his butt.
This NPC’s actual name is theYellow-Robed Squire, and talking with him starts a sidequest that culminates in unlocking Chapter 2’s secret area. Our guide to theDrunken Boar questlinehas the details. In short, you need to deliver several items to the boar and do a little back and forth with him. It all culminates in a brief boss fight againstYellow-Robed Squire, and when you’ve finished, the Kingdom of Sahālī will be open to you - clickhereto jump to the appropriate section of this walkthrough.
While you’re at it, you can findThe DeadwoodMeditation Spot in the same area as the drunken boar, next to a large tree.
This area is next to the Stone Vanguard boss arena, and serves as a brief spot on the road between Fright Cliff and Yellow Wind Formation. Take the path past the arena alongside the old buildings to findThe RavineMeditation Spot and the “Rock Clash Platform” Keeper’s Shrine. If you head right you can follow a path that leads to the “Windseal Gate” Shrine in the Yellow Wind Formation - clickhereto skip to that point in the walkthrough.
There’s one more area of interest in Fright Cliff, and that’s the sandy waterfall east of the “Rockrest Flat” Shrine. If you acquired the Loong Scales earlier in this walkthrough after defeating the First Prince of the Flowing Sands, you’ll hear a voice as you approach the waterfall. Interact with it to unlock the path toBlack Loongand the “Hidden Loong Cavern” Shrine.
Black Loongtook me a fair number of tries to beat. His attacks are well-telegraphed, but if you don’t get the timing right, he hits like a truck. He’s also got an annoying attack where he hits the ground, pumping shockwaves all across the battlefield. Dodging all of them in a row is an exercise in frustration, so scurry atop one of the rocks that dot the arena to avoid the brunt of these lightning blasts. This is also an excellent opportunity to heal up and prepare to unleash your spells on Black Loong after he finishes his epic tantrum.
From the “Windrest Bridge” Shrine, go down to the bridge and into the village. You basically want to clear the village of all enemies and keep pressing forward; be sure to take out the Rat Imperial Guards to unlock the back gate that lets you exit. You can grab aLuojia Fragrant Vineto the right of the gate once it’s open. Follow the path until you reach the “Windrest Hamlet” Shrine.
Windrest Hamlet is another straight shot, like Windrest Bridge before it. Go towards the bridge covered by a swirling sand cloud and prepare to fightTiger’s Acolyte. He’s a mighty sword opponent who deals lots of damage with fast strikes, potentially knocking you off the bridge into the abyss. Since Black Myth: Wukong’s invisible walls are conveniently not present here, the toughest aspect of theTiger’s Acolytefight is staying on your feet.
Once Tiger’s Acolyte is dead, you’ll acquire theOld Rattle-Drum. This item lets you open up the well in Sandgate Village and fight the Mad Tiger. Referto the Old Rattle-Drum quest/Bottom of the Wellsection of this walkthrough for more.
If you keep progressing across the bridge, you can reach an intersection that either leads to the “Rock Clash Platform” Shrine or “Windseal Gate.”
From the Windseal Gate shrine, go up the left side of the bridge to fight theGore-Eye Daoistboss. As his name might suggest,Gore-Eye Daoistshoots blood all over the place, but he’s not a hard Yaoguai Chief compared to everyone else in this Chapter. Fighting him is worth it to grab his Spirit and a Luojia Fragrant Vine.
There’s also a gate here that you can only open if you’ve defeated Tiger Vanguard and Stone Vanguard. Go past the gate and take the left path to findThe GrottoMeditation Spot. The right path leads to both the “Cellar” Keeper’s Shrine and a sandy desert area, which is the hangout of the final boss of Chapter 2,Yellow Wind Sage.
There’s not much you can do with Sandgate Village’s well the first time you stumble upon it. But if you come back here after you’ve beatenTiger’s Acolyte in Windrest Hamletand completed the Old Rattle-Drum quest, you can enter the well to find the “Bottom of the Well” Keeper’s Shrine. OurOld Rattle-Drum questlineguide has a complete explanation of where to go to unlock all of the drum’s memories.
Once you’re in the well, you’ll encounter theMad Tiger, who immediately attacks you. Fighting Mad Tiger is very similar to fighting the other tiger bosses in this Chapter, and he’s not a foe to take lightly. A combination of Immobilize, Red Tides, or Azure Dust should take him down, and if you have A Pluck of Many by the time you face him, this is the perfect place to use it. After defeating him, you can take his Spirit and find thePlaguebane Gourdin a chest.
We’re putting the Kingdom of Sahālī as number six in this walkthrough, but you can enter this vision of Yellow Wind Ridge’s past at any time - it really depends on when you decide to do the Drunken Boar questline. Ultimately, this is a small, self-contained area with two bosses. The first is"Tiger Vanguard", who stands by the “Sandgate Pass” Shrine. Compared to the other tiger bosses, he’s more of a pushover. Once you’ve beaten"Tiger Vanguard,“he’ll give you his respect and tell you to meet his boss, a past version of the Yellow Wind Sage.
Enter the gate to reach a wide desert and the “Sandgate Bound” Shrine. Before you do anything else, go west to findThe RockMeditation Spot. Then speak to the Yellow Wind Sage, who’s standing by the big drum in the central platform of the desert. He’ll enlist you in helping him tackleFuban, a giant beetle.
Fubanlooks like a force to be reckoned with, but the fight against it is actually simple and reminiscent of a boss fight in a normal action adventure game rather than a Soulslike. Attack its legs, avoid its slam attacks, and then climb up on Fuban’s back and destroy the vessel when prompted. You’ll get direct help in the second phase of the battle, which should be a snap. Upon winning, you receive theWind Tamer, a wind-neutralising tool that’s very useful for the final boss of Chapter 2, and you’ll be returned back to Fright Cliff.
The Cellar is only accessible after you’ve beaten bothTiger Vanguardin the Crouching Tiger Temple and theStone Vanguardin Fright Cliff. Go to the statue in the middle of the Crouching Tiger Temple’s blood pool plaza and activate it using both the Keeness of Tiger and the Sterness of Stone. The blood drains away, revealing a tiger mouth opening that leads downwards.
Insidethe opening are several items and some very irksome Civet Sergeants, who dish out real damage with their twin blades. Eventually, you’ll end up outside and find a sloping path that you’ll automatically slide down as soon as you step on it. As an aside, right above the slide is a ledge with a chest that’s almost impossible to reach - in order to get it, you need to jump right before the ledge and pull off a heavy attack in mid-air. If you time it well, you’ll land by the chest, which contains aTiger Relicfor your Gourd, moderately increasing Critical Hit Chance for a short duration after you use it.
If you don’t care about the relic, just slide down to reach the “Cellar” Shrine. The first time you show up here, your headless singer friend will greet you and give you the infinitely usefulA Pluck of Many, one of the Monkey King’s trademark spells that creates duplicates. You’ll probably be using this spell a lot from here on out against bosses, though it does eat up mana.
If you helped Xu Dog out previously, he’ll pop up by the furnace not far from the Shrine to sell you some pills, and you can always return here in the future if you want his wares. Incidentally, you’re also very close to theYellow Wind Sage, the final boss of Chapter 2 - he’s just around the corner from the Cellar to your left.
Yellow Wind Sageis no joke. If you’ve done everything else in this guide, including unlocking the Kingdom of Sahālī and completing the other questlines, you should stand a good chance, but it won’t be a walk in the park. Immobilize and hit him hard with A Pluck of Many in the first half of the battle until he starts swinging his staff and summoning sandstorms. Then you have a choice - use the Wind Tamer immediately to kill his sandstorms and stagger him, or ride out the storms and save the Wind Tamer for the fight’s finale, when he summons a tornado.
Once you beat Yellow Wind Sage, the true identity of the headless singer will be revealed, and you’ll finally be finished with the complex, interlocking regions that make up these rat-infested badlands.
Congratulations on completing Chapter 2 of Black Myth: Wukong - you’ve certainly left your mark on the canyons of the Yellow Wind Ridge! For a more detailed look at all of the Yaoguai in every chapter of this expansive game, take a deep dive into our guide toall bossesin Black Myth: Wukong. If you’d prefer a quick rundown of places to level up and rest, check out our guides toall Keeper’s Shrine locationsandall Meditation Spots. And last but certainly not least is our guide toall Journal entries, which will help you make sense of Black Myth: Wukong’s awesome take on Chinese legend.