Following on from Tron: Identity’s release later today

Bithell Games and Disney are releasingTron: Identitylater today, a visual novel spin on the neon-coloured virtual world. Set on a newGrid- the digitised worlds in Tron - you’ll be investigating a mystery, making tough decisions, and solving puzzles, but today’s release is only the beginning. According to Disney, Bithell Games will continue to develop future games in the Tron series.

In aD23 blog(spotted byVGC), Disney Games’ producer Heidi Vargas said that “Tron: Identity is the start of Bithell Games’ collaboration with Disney on Tron-dedicated games,” and that more Tron games are coming in the future. Vargas also teased “a few other projects in the works I can’t mention yet,” but that could be related to a million other Disney-owned IPs at this point.

For the unaware, Bithell Games was founded by Mike Bithell, the guy that made the funny and funnily existential platformerThomas Was Alonemore than a decade ago. Since then, the studio has worked on games in various genres such as the tactical puzzling ofJohn Wick Hex, and the card-game-thriller mash-up of The Solitaire Conspiracy.

Mike Bithell confirmed the news onTwitter, where he said “When you’re enjoying the ride, you stay on the light cycle.” If you’ve not been programmed into a Tron fan, the light cycles are those cool bikes you might have seen in Disneyworld or a fewKingdom Heartsgames, which is where my exposure to the series began.

The original Tron follows a video game programmer (very coincidental) as he enters a computer, meets the physical manifestations of the programs, and fights the evil ones. I mainly remember the series more for its beautiful blue setting. It’s partly an 80s take on the retro-future, partly neo-noir, partly Apple-designed cyberpunk, and now I’m just writing meaningless words. The Tron aesthetic is what it is - and I want more.

Tron: Identity releases later today on the Nintendo Switch and PC viaSteam, kicking off a string of other Bithell-programmed Tron games.