But it isn’t quite the overnight success it appears

BattleBit Remastered, the low-poly, massively multiplayer shooter perhapsbest described as Battlefield by way of Roblox, has sure shifted a lot of copies since it became a viral sensation a couple of weeks ago.

BattleBit Remasteredlaunched into Early Access on Steamon June 15th, and is quickly approaching two million sales in the two-a-bit-weeks since, according to a recent interview with coder SgtOkiDoki over onHow to Market a Game.

Behind BattleBit’s incredible figure of 1.8 million sales is the game’s explosive success on Steam, which saw it rocket to close to the top of the PC marketplace’s best-seller chart soon after its launch - beaten only by the stalwart Counter-Strike: GO. That comes alongside a whopping concurrent player count of 87,000 people, with more than 56,000 currently playing (as perSteam Charts) as I write this story.

While those numbers look impressive - and theyareimpressive - SgtOkiDoki offered a more sobering take on BattleBit’s road to success, which revealed it to not be quite the overnight success it seems.

The game’s three-person dev team firstannounced it as a Steam Greenlight titleover six years ago, running weekend playtests to help refine the layout of its maps and weapon balancing.

“If the screenshots don’t match the gameplay you have a problem,” SgtOkiDoki said. “Our game played like Squad but looked like Roblox. That was a terrible move.”

“If you are planning to make a multiplayer game, don’t! I am not going to lie, don’t,” SgtOkiDoki said. “Make a single player game (if this is your first game). It is very trying.”