“We don’t want to keep on doing the same thing, we really want to move forward and do new things”

Baldur’s Gate 3’s upcoming mod support update, which willintroduce official modding tools to the sprawling Dungeons & Dragons RPGlater this year, will effectively serve as Larian’s swan song for their work on the game.

That’s the perspective of the developers’ CEO Swen Vincke, who told the audience during a BAFTA event recounting Baldur’s Gate 3’s demanding development - which spanned a number of years both before and during early access - that opening up the game for players to mod (albeit with some limitations due to use of the D&D licence) represented “the point where we’re going to say, ‘Okay, now it’s yours fully’.” (Thanks,Eurogamer.)

Vincke clarified that the update won’t mean Larian will wave off the game for good just yet - confirming they would continue to address critical bug fixes - but will see “the level of support diminished” rather than continuing their current level of focus, which Vincke described as “working as if the game was just out”.

“We’re working on our new thing, we’re super excited about the new games,” Vincke said. “We’re creative spirits also - we don’t want to keep on doing the same thing, we really want to move forward and do new things.”

Working onat least two new gameswill be an expanded team including anew studio in Poland, with Larian saying earlier this year that they will focus on developing their own original worlds after spending six years in D&D’s Forgotten Realms. While they’ll be bidding farewell to Baldur’s Gate, the developers said their new games would be “fueled by the very same fire” as theirwidely acclaimedand hugely successful RPG. Expect them tocome to early access in the same way, too.

“I don’t know if we’re going to pull it off, but looking at our narrative, visual and gameplay plans, I think what we’re working on now will be our best work ever,” Vincke said back then. “Yes, it’s hype - but it’s hype because it really looks and feels good.”