It’s less lonely out there

At the time, Hofmeier said he no longer wanted to maintain and update the game, and thought it was unfair to charge people for a game with unresolved bugs. In a recent interview withWired, however, Hofmeier elaborates on his reasons a little more. “The most interesting art, to me, comes from outsiders,” he says. “I was a little bit scared of becoming an insider myself.” Hofmeier released a couple of games - likeType Dreams- in the years that followed, but he eventually left the industry for a while.

The Wired interview also touches on why Cart Life is coming back, and how the revival came about. Pierre Shorette - who had co-founded his own indie studio AdHoc - reached out to Hofmeier in an attempt to preserve a game lost to time, and the result is a collaboration to bring back Cart Life.

The game’s newSteam pagesays “the game was never completely finished,” and that the upcoming release is the “definitive version.” For an “unfinished” game, RPS still had plenty of good things to say about it. In hisreview, Adam Smith said it’s “about the importance of human contact, no matter how fleeting, and it’s about management of time and money.” A halfway point between the timed life simulation ofThe Sims, and the grim balance of work and morality in Papers, Please.

Cart Life will release on Steam at some point later this year.