Stay in the shadows
Something you could never accuseA Plague Tale: Requiemof is a lack of eye candy. As grim, gory, and engulfed in rats as this medieval stealth adventure is,mon dieuis it a looker on PC. For those among us with one of the brawniergraphics cardson the market, it’s just become even prettier too, via the slightly delayed implementation ofray tracing.
Only ray traced shadows, to be precise, though a quick test byWccftechsuggests they do amount to a visible (if subtle) improvement. And at a relatively minor performance cost too, though since A Plague Tale: Requiem only supports Nvidia DLSS, and not it rivals like AMD FSR, only GeForce RTX GPUs will be able to claw back some frames-per-second with upscaling sorcery. That includesDLSS 3support, by the by, which remains exclusive to theRTX 4090andRTX 4080for now. Oof, I really need to finish that review sometime.
Ah well. Ray traced shadows, they’re there if you want ‘em. Also, this post-launch polish of Requiem’s visuals has reminded me – what the heck happened to thatElden Ringray tracing update supposedly in the works? Besides that one modder managing to enable acompletely busted versionof it?