RTX onwards
I still worry that some developers look at DLSS, get framerate counters in their eyes, and simply rely on it as a magic go-faster button instead of making sure their games run well at native resolution (or, indeed, on older GPUs that lack support for it).Remnant IIremains the most egregious example, but bothStarfieldandAlan Wake 2make upscaling seem a little liketoomuch of a must-have. Hopefully the next 500 games will maintain their discipline, especially as DLSS 3’s frame generation needs a solid foundation on which to build its AI frames.
Either way, it feels unlikely that DLSS and ray tracing will take another five years to reach that 1K tally. They’ve become true PC gaming mainstays, as likely to show up in esoteric indies as they are the latest omni-marketed blockbusters – plus the occasionalHalf-Life 2 mod, obviously.