The latestSteam Next Festis upon us, bringing with it a freshly packed week of new, free demos to try until Monday October 16th. There are literally hundreds you could try installing if you were that way inclined - you canview the full listright here if you’d rather browse through it at your own leisure - but we’ve been playing some of these demos in advance to help make wading through its torrent of shiny new games a little bit easier. Below, you’ll find 12 of our favourites so far, ranging from snazzy-looking shooters and big RTS games to neat little autobattlers, indie immersive sims and retro puzzle platformers. If you’re in need of some guidance this Steam Next Fest, read on.

Truth be told, loads of games have already jumped the gun on this year’s Next Fest, and have been putting their demos live over the course of the last week, such as shellfish SoulslikeAnother Crab’s Treasure, first-person puzzlerThe Talos Principle 2, motorvaniaLaika: Aged Through Blood, and big stride-y FPSRoboCop: Rogue City. You can find them in the big Next Fest list as well, but what we’ve got here are 12 fresh demos we wanted to bring to your attention on top of all those. As with previous Next Fests, we had access to a pretty hefty wodge of this year’s Next Fest demos - not all of them, alas, but certainly a lot - so think of this as an initial tasting suggestion, rather than a comprehensive list of everything that’s worth playing. We’ll be doing our best to unearth more hidden gems as the week goes on, but for now, here are our initial Next Fest highlights.

Warhammer Age Of Sigmar: Realms Of Ruin

Warhammer Age Of Sigmar: Realms Of Ruin

Katharine:I’m well and truly pumped for Frontier’s Warhammer Age Of Sigmar RTS, andRealms Of Ruin’s Next Fest demo gives you the first three missions of its single player campaign to tuck into ahead of its launch next month on November 17th. You’ll be introduced to protagonists the Stormcast Eternals, and two of its trio of enemy factions, the Orruk Kruleboyz, and the spectral Nighthaunt. I’ve had a great time with these missions over thelastcoupleofmonthsat various preview events, and the Nighthaunt one in particular is brilliant fun - a classic ‘hold the line’ kind of deal where you’re fending off big ghost lads from all angles as the camera shifts and turns the battlefield on its head at pivotal moments. You canread a bit more about it here, but honestly, I’d go in knowing as little as possible. It’s better that way.

Download thedemo on Steam right here.

Alice Bee:I find that I have a limited tolerance for games that get a bit meta, and who knows? Maybe in the full gameBuy Me Some Soupwill get on my last nerve. But the demo is the exact right balance of weird/funny/infuriating/delightful. It’s apuzzle gamewhere you have to buy your friend some soup on an old CRT computer. But then the soup online store is down. Then it’s up again, but you need to reset your account password. Then you need to find your credit card info. Between each of these stages you click through the files on your computer, send a picture of big foot to a cryptid society, play an Obra Dinn homage, break it, fix it, follow adverts on a YouTubelike website until you find an instructional video on how to not eat soup where a soup-eater is sort of… menaced? Comforted? By masked figures… It’s kind of a Daniel Mullins Game by way of weird flash escape room games and a hint of soup-based creepypasta. Great stuff!

Download thedemo on Steam right here.

Alice0:How do you make a video game out of beloved childrens' stories about curiosity and wonder and joy and anger and care and melancholy? The first half of this demo was about what I expected: extremely mild puzzle-platforming as you wander through pretty countryside. Hop about, drop rocks in water to make stepping stones, find birds, tootle on your harmonica to delight wildlife, and enjoy the landscape and Sigur Rós warbling. Sure, that’s pleasant enough. I did not expectMelody Of Moominvalleyto become a stealth game as Snuffkin tries to restore nature by dodging cops in the service of the dastardly Park Keeper and destroying these rule-imposing parks. Snuffkin does not murder cops, does not creep up and jam his harmonica so far down their throats that they collapse with desperate wheezing honks, but he’s not above making birds attack them. The stealth puzzling is fairly light so far but I’m curious to see how it might develop in the full game. I’m curious in general. Aren’t you curious about a Moomins video game? Reason enough to download the demo and see for yourself.

Download thedemo on Steam right here.

James:Deep Rock Galactic: Survivoralready had the bones of a quality Suvivorslike when Iplayed an early build in June, and now you can try a version that’s begun grafting on the meat. There are more bugs to squish and more gadgets to help squish them with, though my personal favourite change is the unlock rebalancing. This Next Fest demo is far more forthcoming with damage boosts, producing more fun moments of bug slaughter and reducing the time you’ll feel like a small, weak man fighting a horde with water pistols. The core hook of DRG: Survivor remains compelling, in any case. As a pickaxe-wielding space miner, you can carve your own escape tunnels and chokepoints through rock walls, or stop to dink out some valuable minerals – a buttock-tightening prospect when a wave is bearing down. It all makes for an autoshooter that’s less about scooting across a flat 2D plane and more about reshaping the battlefield to your advantage.

Download thedemo on Steam right here.

Ollie:It’s early stages, but so far meditative climbing gameJusantfeels like something quite special. The striking visuals and lovely vistas roped me in and kept me there long enough for the intuitive climbing to start winning me over. If you’ve ever playedThe Climbin VR, it’s very much like that. Left and right triggers on the controller handle your hand movements, and you have to actually place your hands in the correct positions with the left thumbstick, which turns the many sections of wall on the giant mountainous tower into miniature puzzles. It’s a very tranquil game, but one that’s also got frequent moments of excitement as you abseil off a gigantic drop or wait a moment, shaking off your hands one at a time, readying yourself for a big jump. And as you progress, you’ll find areas of interest containing alternate routes, lore, and other little special discoveries.

Download thedemo on Steam right here.

Edwin:My flat has a fruit fly infestation. This has caused a crisis of conscience, because on the one hand, I am vegan and wish only the best for our fluttering insect brethren, but on the other hand, get the hell away from me you obnoxious, hovering idiots or so help me, I’m going to craft a flamethrower out of detergent bottles. Wave-defence shooterSentryis a good way of venting these non-plant-based sentiments. It casts you as a robot soldier aboard a spaceship, setting up defences to stop aliens making it to the humans slumbering in their cryopods across the map. Said defences include launch pads (very efficient when placed near deadfalls), traction pads to slow those varmints down and of course, the indispensable auto-turret. Matches are split between building and action phases, as in tower defence games. Aliens attack along different routes that ravel together a little, and it’s obviously wise to identify spots where your traps can catch several squads simultaneously. You can also take a hands-on approach using rifles and pistols, but you’ll soon run out of ammo. Think of a stripped-downMeet Your Makerwith low-fi visuals and you’re halfway there.

Download thedemo on Steam right here.

Katharine:I will hold my hands up and say that I haven’t been able to play a huge amount ofPeripeteiajust yet, but after reading about it in Rick Lane’s excellent feature about theimminent eruption of the indie immersive sim scene, I couldn’tnotgive it a look. So far, I’m still working out exactly where I’m meant to be going in this grim, lo-fi concrete jungle - its first and third-person controls have an endearing amount of jank to them, but its uncompromising design doesn’t half make it tricky to navigate most of the time. Still, I’m deeply enjoying its oppressively weird atmosphere, and if you gelled withIt’s WinterorBabbdi, then you’ll probably get on quite well with this, too.

Download thedemo on Steam right here.

Alice Bee:I’m not really a nails platformer sort of gal, but I can be persuaded in the case of the protagonist being an extremely cute little cuboid robot that might as well be a footstool. In this universe, the robot is human-sized, and I know because of the scale provided by its progenitors. The levels you’re platforming through are testing chambers to put the newly-minted AI through its paces (and I love the detail of seeing the scientists watching you in observation chambers in the background). The tests must have taken longer to devise than the robot, being a terrifying gauntlet of spikes, lasers, patrol bots, crushers, and so on and so forth. It’s a case of insta-death and insta-reload, and I’m absolutely charmed by the extremely retro feel of the whole thing.Bzzztcould be ripped straight from the 90s. And my conscience is soothed by the fact that the robot looks happy to start every level, continual destruction be damned.

Download thedemo on Steam right here.

Katharine:Solium Infernumhas aspecial placein the RPS history books, and after hearing so much about League Of Geeks' latest incarnation of this ‘strategy game from hell’over the last year or so, I’m pleased to report it’s shaping up very nicely indeed. As you vie to claim the vacant throne of Hell, plotting and scheming against your fellow coven of Archfiends, Solium Infernum is astrategy gamea bit like a miniature Total War. There’s territory to claim, seats of power to possess, diplomacy and tributes to demand, and there’s also a full-on auction house of units, army leaders and ritual scrolls you can bid for behind the scenes. You only have two actions to use per turn, though, so you’ll need to think several steps ahead and adjust your plan accordingly as everyone’s moves resolve simultaneously. Happily, the Next Fest demo gives you its extensive (and very user-friendly) tutorial to get to grips with, as well as its singleplayer Skirmish mode so you can play some matches against the AI. Come for the demonic scheming, stay for the gorgeous artwork and wonderfully over the top fiend lords.

Download thedemo on Steam right here.

Ollie:Straightforward it may be, butThe Last Flameis doing a very good job of scratching that autobattler itch I’ve had ever sinceDota Underlordsfirst came out. If you’ve played any autobattler, you already know how to play The Last Flame. You assemble a team of heroes, equip them with stat-buffing items, and wage war upon enemies in battles where you can’t directly control anything. Once you hit that “GO” button, you’re just a spectator. So the strategy comes from gathering the right composition of heroes and items, as well as positioning your heroes correctly across the hex grid (which, by the way, allows you to put heroes in amongst the enemies from the very start, giving you a bit more control over which heroes target which enemies than Dota Underlords ever gave me). With each win you move up through a Slay The Spire-esque map of encounters and events, and with each hero death you lose some of your Flame. If all the Flame goes out, the run is over. It’s all very easy to understand and dive into, which is a large part of the reason why I’d recommend The Last Flame to any autobattler enthusiast out there during this Next Fest.

Download thedemo on Steam right here.

Download thedemo on Steam right here.

Ollie:Songs Of Silenceis probably the most gorgeous autobattler I’ve ever played. Except that’s doing it a misservice, because it’s a lot more than an autobattler. It’s a curious mix of genres - partBattle For Wesnoth, partSongs Of Conquest, part Clash Of Clans. And all wrapped up with some wonderful presentation, music, and a minimalist but competently voice-acted story which swept me into its world almost immediately. Only the start of the campaign is available in the Next Fest demo, but that’s more than enough to give you a sense of the game - you move armies across the overworld map each turn, playing world cards to take over and upgrade towns and villages, and recruit more units into your army. You can also enter into quick real-time battles with enemy armies, where you have no direct control over your armies except for determining their starting positions, and playing battle cards which do things like raining meteors down upon a particular point, or summoning powerful units into play at the right moments. Giving the player a limited amount of extra agency in what is otherwise an autobattler system may seem to defeat the objective of the automated battles in the first place, but I don’t mind it at all. In fact… I think I prefer it.

Download thedemo on Steam right here.