Firaxis' Jake Solomon says even he gets frustrated when he misses a shot in XCOM
Returning to XCOM, the Marvel’s Midnight Suns director says he “felt the ghosts of everybody everywhere looking over my shoulder” Anyone who’s played one of Firaxis’XCOMgames in the last ten years will have a story about missed shots. Shots that, even with a 90% chance of hitting their target, still end up going wide and punching a hole in your carefully laid plans. In the moment, they induce feelings of white hot injustice, but for many, they’re an integral part of what makes XCOM, well, XCOM....