Connections hints and answers for Tue, September 17th

Need some Connections hints? Read our guide for help with Connections #463. This guide is for a previous day! Looking for today’s solution? Check out theConnections hint and answers for Thursday 12th December! Looking for a hint to help with today’s Connections puzzle on 17th September?If you’re feeling frustrated over today’s Connections we have you covered with a set of hints and clues below. Connectionsis a word puzzle game published every day by the New York Times (NYT), the hosts of the endlessly popularWordlepuzzle....

September 17, 2024 · 4 min · 674 words · Ryan Thomas

ECHOSTASIS’s curious and thoughtful horror doesn’t overlook the importance of an excellent shotgun

[DOWNLOAD DEMO] You’re thrown into the game’s opening after you’ve entered your name in a purgatorial terminal, and it immediately feels a little likeBloodborne’s Yharnam might if Sony trolled the world by releasing it not for modern PCs, but for a consumer grade PC prototype left to marinate in embalming fluid for several decades. It takes an effort just to exist in this place - exploration drains away a resource named resolve....

September 17, 2024 · 2 min · 388 words · Tina Atkins

Frostpunk 2 review: I became a dictator because everyone was so goddamn annoying

Old town snowed Frostpunk 2was an ambitious gambit. With survival achieved, and the introduction’s excellently sinister advisor whispering evil Tory ideas, the whole city you built inFrostpunkis now just the headquarters for a sprawling expansion effort, and your rule is no longer absolute. Rather than retread the same “prepare for ultra-Winter” ground, your biggest obstacle will likely be your own people, now formed into shifting political parties, and looking outward with colonial eyes....

September 17, 2024 · 6 min · 1123 words · Debra Braun

I completely missed that ace wizard battle royale Spellbreak had been brought back from the dead

Free community version outlives the acquisition of developers Proletariat, Inc Happily, it transpires that Proletariat have resurrected their creation and handed it over to posterity in the shape of a free standalone Community Version,available on Itch.io. You’ll need to host your own server or join another group if you want to play multiplayer, but all the same, this is a lovely gift and one I’m delighted to transmit unto you, the active and efficient Magenauts of Rockus Paperus Shottegonne....

September 17, 2024 · 1 min · 183 words · Sarah Schroeder

Metaphor: ReFantazio almost has me sold on its bonkers bad guy designs alone

Army of eww I do get it. Metaphor: ReFantazio doesn’t just have Persona DNA; it has Persona’s heart, lungs, bone marrow, and at least one of its legs. The thing where you can land a real-time slash to start a turn-based fight with an advantage? Hey, that’s like Persona. You and your party members transforming into drastically more powerful superbeings? Bit like Persona, that. Winning yourself an extra turn by striking an opponent’s weakness?...

September 17, 2024 · 4 min · 674 words · Brandy Shaw

People’s heads keep exploding for no good reason in I Am Your Beast and I’m very much onboard with it

Some of the reasons are good, to be fair Strange Scaffold’s newly releasedFPSI Am Your Beastis very fun for quite a few reasons, but chief among them is a deep appreciation for the poetry of good videogame violence. I’m not using the big P word just to throw out an overly worthy comparison to something we might associate with craft or beauty, but as a nod toward the game’s playful application of what Ipreviously called‘a euphoric splurge of murderous game verbiage’ one morning where I had clearly eaten my wordy Weetabix....

September 17, 2024 · 4 min · 755 words · John Salazar

Some Goodbyes We Made is a collection of sorrowfully sweet games about saying goodbye

Skip to the end As the end of the UK workday approaches, and the last few grains of sand trickle through the neck of the huge, obsidian hourglass our overlord Graham keeps on his desk, let me bid you goodbye by writing upSome Goodbyes We Made. Created by Safe Flight Games, it’s an hour-long collection of 11 minigames which include pint-sized visual novels, platformers and free-standing character creators, all contained within a charming faux-desktop interface....

September 17, 2024 · 2 min · 407 words · Melinda Shaw

The next Battlefield is a return to the "peak era" of Battlefields 3 and 4, with a modern setting and smaller headcounts

“We have to get back to the core of what Battlefield is,” says Vince Zampella All this comes care ofan interview with IGN, who have also bagged the first piece of concept art, above. Good job, Ian Games! The artwork shows an urban riverside landscape covered in explosions, streaking missile smoke and raging wildfires. We can see helicopters and warships in the river, and the whole thing sports an orangey-dark colour scheme which, as IGN notes, recalls the key art for Battlefields 3 and 4....

September 17, 2024 · 3 min · 590 words · Anna Bruce

The Plucky Squire review: a charming storybook adventure, but I wish it let you go full plucko mode

Up all night to get plucky Ireallywanted to likeaction adventureThe Plucky Squiremore than I do now, having given its charming 2D to 3D platforming a proper whirl. Yes, it’s lovely to look at. Yes, hopping out of a storybook and making friends with an illustration on a coffee mug is cool. And yes, everyone can have a mildly fun time with its puzzles and fights. But that’s the problem: who is everyone?...

September 17, 2024 · 9 min · 1744 words · Brandon Ramos

UFO 50 review: a pixellated portrait of the 1980s that offers a strange sort of time travel

A retroactive reimagining You can’t travel back to the 1980s. But what if I told you it was possible to gently warp your memories of that time?UFO 50is a kart of 50 games that once existed for an old computer system, all lovingly restored by a gang of coders. The old console, of course, is a fiction. The LX-I never existed. But it’s a fun pseudo-history against which to create a grab bag of small games (some throwaway, others mighty) all designed with a distinct 80s look....

September 17, 2024 · 8 min · 1523 words · Randy Garner

We should redefine live service games as the living dead

But which kinds of living dead? Why is every blockbuster video game now some kind of live service game? Speaking as a clueless idiot, the explanation I find most convincing is that it’s an attempt to bridge the gap between the returns publishers want from video games, versus how much we’re able or willing to pay upfront. “Triple-A” projects now cost exorbitant sums to develop, partly thanks to wider economic inflation, but also because publishers have spent decades teaching players that every sequel has to be More and Shinier....

September 17, 2024 · 6 min · 1174 words · Allison Lam

We Who Are About To Die’s new update has finally given me the excuse I need to cowardly lob some rocks at the heads of seasoned opponents

Two thumbs sideways I am sure gladiator roguelikeRPGWe Who Are About To Die’s latest update is very nice, and its accompanying 30% celebratory discount even nicer. You can find thefull patch noteshere, and I’d be interested to hear how significant they are from the more fascina-pilled among you. They mean nothing to me, however, because We Who Are About To Die has been taunting me from my wishlist since it launched in early access a few years back....

September 17, 2024 · 3 min · 449 words · Dawn Curry

Wordle hints and answer (#1186): How to solve the Tuesday September 17 Wordle

Stuck on the Wordle word for September 17? Read our hint or find the answer below! This guide is for a previous day! Looking for today’s solution? Check out theWordle hint and answer for Thursday 12th December! Need a hint for today’s Wordle answer?Wordleis an addicting but challenging test of word acumen. Luckily, you’re in the right place for some assistance. Every day, Wordle presents its legions of players with a deviously simple quandary: can you guess the right five-letter word within just six guesses?...

September 17, 2024 · 6 min · 1238 words · Kenneth Maddox