Breachway early access review: a graceful reinvention of starship combat as a question of taut deckbuilding
Who’s for a game of Picards? The beauty of cards is that they can be anything. You can slap together a working game with them in a couple of minutes. Take 12 blanks, doodle some faces and landscapes, and lo, you have a procedural narrative generator. Make some duplicates, invent a few rules and lo, you have systems. Conversely, the great drawback of cards - especially in those roguelite deckbuilders people have been churning out sinceSlay The Spire- is that everything can be reduced to them....