How ten years of Game Maker’s Toolkit’s design analysis informed Mind Over Magnet
“There are probably as many levels on the cutting room floor as actually ended up in the final game,” says Mark Brown “A lot of puzzle games can leave you staring at the same static screen for ages, but here, I’m always pushing you forward,” says Mark Brown of Game Maker’s Toolkit. For a decade now, Brown has been releasing accessible deep dives on game design for his popularYouTube channel, like “How Game DesignersProtect Players From Themselves” and “The Two Typesof Random in Game Design....